Motion Cueing Algorithm for Flight Simulator: Interfacing and Pilot Controls Implementation

Document Type : Original Article

Authors

1 Mechatronics Department, Faculty of Engineering, MSA University.

2 Mechatronics Department, Faculty of Engineering, MSA University

Abstract

 Flight simulation nowadays is essential to the training of pilots in both civil
and military fields. Generally, the use of parallel motion mechanisms has become
the standard for human-in-the-loop simulation. However, the realization of a flight
simulator with reasonable fidelity is only achievable using a well-tuned motion
cueing algorithm that conveys accurate, real-time cues to the user while
maintaining safe use of the available platform workspace. In this paper, the
necessary setup and interfacing is done with the X-Plane simulation environment
for the purposes of testing and tuning the parameters of a developed motion cueing
algorithm. In addition, the design and implementation of prototype pilot controls,
namely the yoke and rudder pedals are also undertaken to fulfill interfacing
objectives and are integrated into a fixed-seat simulator platform to conduct a full
pilot-in-the-loop simulation. MATLAB/Simulink is then used for interfacing
hardware pilot controls and the simulation environment as well as the real-time
tuning of motion cueing parameters.

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